Insomnia | Prevents the Pokémon from falling asleep. |
Insomnia | Prevents the Pokémon from falling asleep. |
Super Luck | Heightens the critical- hit ratios of moves. |
Insomnia | Prevents the Pokémon from falling asleep. |
Super Luck | Heightens the critical- hit ratios of moves. |
Hidden Prankster | Gives priority to a status move. |
Insomnia | Prevents the Pokémon from falling asleep. |
Super Luck | Heightens the critical- hit ratios of moves. |
Hidden Prankster | Gives priority to a status move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
26 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
11 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
16 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
31 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
26 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
11 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
16 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
31 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
22 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
9 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
14 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
40 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
27 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
22 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
9 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
14 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
40 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
27 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
22 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
9 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
14 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
40 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
27 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
45 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
45 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
45 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
65 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
55 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
45 | Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
51 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
61 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
65 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
55 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
45 | Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
51 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
61 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
65 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
5 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
55 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
21 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
45 | Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
35 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
25 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
41 | Mean Look | nor | 5 | - | - |
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Prevents fleeing or switching. |
31 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
50 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
11 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
61 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM050 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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An attack that never misses. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM050 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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An attack that never misses. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
![]() |
Steals the effects of the move the foe uses next. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
![]() |
Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM060 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
![]() |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM060 | Quash | dar | 15 | - | 100% |
![]() |
The user suppresses the target and makes its move go last. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM095 | Snarl | dar | 15 | 55 | 95% |
![]() |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM060 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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- |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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- |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
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Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
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Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
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Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
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Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
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Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Mirror Move | fly | 20 | - | - |
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Counters with the same move. |
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Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
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Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |