Limber | The Pokémon is protected from paralysis. |
Unburden | Raises Speed if a held item is used. |
Hidden Mold Breaker | Moves can be used regardless of Abilities. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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- | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
48 | Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
- | Hone Claws | dar | 15 | - | - |
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The user sharpens its claws to boost its Attack stat and accuracy. |
40 | Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
32 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
24 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
4 | Karate Chop | fig | 25 | 50 | 100% |
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The target is attacked with a sharp chop. Critical hits land more easily. |
20 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
28 | Flying Press | fig | 10 | 80 | 95% |
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
36 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
16 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
44 | High Jump Kick | fig | 10 | 130 | 90% |
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
8 | Wing Attack | fly | 35 | 60 | 100% |
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The foe is struck with large, imposing wings spread wide to inflict damage. |
12 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
60 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
55 | Sky Drop | fly | 10 | 60 | 100% |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM001 | Hone Claws | dar | 15 | - | - |
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The user sharpens its claws to boost its Attack stat and accuracy. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM058 | Sky Drop | fly | 10 | 60 | 100% |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hawlucha does learn any moves by tutoring. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Ally Switch | psy | 15 | - | - |
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The user teleports using a strange power and switches its place with one of its allies. |
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Baton Pass | nor | 40 | - | - |
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Switches out the user while keeping effects in play. |
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Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. |