Guts | Boosts Attack if there is a status problem. |
Guts | Boosts Attack if there is a status problem. |
No Guard | Ensures attacks by or against the Pokémon land. |
Hidden Steadfast | Raises Speed each time the Pokémon flinches. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
52 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
20 | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
36 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
52 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
20 | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
36 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
61 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
43 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
34 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
8 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
52 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
61 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
43 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
34 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
8 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
52 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
59 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
46 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
33 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
22 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
41 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
59 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
46 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
33 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
22 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
41 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
59 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
46 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
33 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
22 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
41 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
40 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
13 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
22 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
36 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
25 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
40 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
13 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
22 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
36 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
25 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
40 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
19 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
13 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
22 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
36 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
25 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
36 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
13 | Low Sweep | fig | 20 | 65 | 100% |
![]() |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
22 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
40 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
- | Wide Guard | roc | 10 | - | - |
![]() |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
55 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
36 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
13 | Low Sweep | fig | 20 | 65 | 100% |
![]() |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
22 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
40 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
- | Wide Guard | roc | 10 | - | - |
![]() |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
55 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
- | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
- | Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
44 | Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
36 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
25 | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
10 | Karate Chop | fig | 25 | 50 | 100% |
![]() |
The target is attacked with a sharp chop. Critical hits land more easily. |
13 | Low Sweep | fig | 20 | 65 | 100% |
![]() |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
22 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
32 | Vital Throw | fig | 10 | 70 | - |
![]() |
A 2nd-strike move that never misses. |
19 | Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
40 | Wake-Up Slap | fig | 10 | 70 | 100% |
![]() |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
- | Wide Guard | roc | 10 | - | - |
![]() |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
7 | Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
55 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
51 | Scary Face | nor | 10 | - | 100% |
![]() |
Sharply reduces the foe's SPEED. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Retaliates any physical hit with double the power. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
![]() |
A ground-type, one-hit KO attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
![]() |
Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled. May cause flinching. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Retaliates any physical hit with double the power. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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A powerful kicking attack. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM023 | Smack Down | roc | 15 | 50 | 100% |
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- |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM023 | Smack Down | roc | 15 | 50 | 100% |
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- |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM023 | Smack Down | roc | 15 | 50 | 100% |
![]() |
- |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
![]() |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
![]() |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flamethrower | fir | 15 | 90 | 100% |
![]() |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
![]() |
Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Metronome | nor | 10 | - | - |
![]() |
Randomly uses any POKéMON move. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled. May cause flinching. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mega Kick | nor | 5 | 120 | 75% |
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A powerful kicking attack. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
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Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dual Chop | dra | 15 | 40 | 90% |
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Machamp does learn any moves by tutoring. |