| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Hidden Own Tempo | Prevents the Pokémon from becoming confused. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Hidden Own Tempo | Prevents the Pokémon from becoming confused. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Hidden Own Tempo | Prevents the Pokémon from becoming confused. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Hidden Own Tempo | Prevents the Pokémon from becoming confused. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 7 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 31 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 7 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 31 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 7 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 31 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 27 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 35 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| 45 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 31 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| 45 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 31 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| 45 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 31 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| 45 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 31 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. |
| 45 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 31 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
Steals 1/2 of the damage inflicted. |
| 19 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 15 | Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. |
| 3 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| 7 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 37 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lombre does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lombre does learn any moves by tutoring. |
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| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
- | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
- | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lombre does learn any moves by tutoring. |
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| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
- | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lombre does learn any moves by tutoring. |
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