The only dependable thing about the future is Seismitoad.

Stunfisk

The Trap Pokémon

Height: 2'4" (0.7m) Weight: 24.2lbs (11kg)

#618

  • N: #618
  • U: #231
  • K(Mntn): #039
  • Stunfisk's Damage Multipliers

  • Stunfisk's Base Stats

    • HP
      109
      94.4%
      A+
    • Attack
      66
      42.6%
      C-
    • Defense
      84
      71.3%
      B+
    • Sp. Attack
      81
      68.7%
      B+
    • Sp. Defense
      99
      86.6%
      A
    • Speed
      32
      11.7%
      FF
    • Total:
      471
      61.8%
      B-
  • Stunfisk Evolution Chart

    Stunfisk does not evolve.
  • Stunfisk's Abilities

    • Gen V
    • Gen VI
    Static Contact with the Pokémon may cause paralysis.
    Limber The Pokémon is protected from paralysis.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
    Static Contact with the Pokémon may cause paralysis.
    Limber The Pokémon is protected from paralysis.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
  • Stunfisk Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    13 Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
    61 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
    5 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    50 Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack that gains power if injured by the foe.
    17 Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    40 Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
    30 Endure nor 10 - - No Damage. -
    21 Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    35 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    25 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    - Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    - Mud Sport gro 15 - - No Damage. The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
    45 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    9 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    55 Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    13 Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
    61 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
    5 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    50 Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack that gains power if injured by the foe.
    17 Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    40 Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
    30 Endure nor 10 - - No Damage. -
    21 Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    35 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    25 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    - Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    - Mud Sport gro 15 - - No Damage. The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
    45 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    9 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    55 Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    xy Name Type PP Pwr. Acc. Class Definition
    40 Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
    45 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    5 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    21 Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    25 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    9 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    17 Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    35 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    13 Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
    30 Endure nor 10 - - No Damage. -
    - Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
    - Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    - Mud Sport gro 15 - - No Damage. The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    55 Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    - Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    61 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
    50 Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack that gains power if injured by the foe.
  • Stunfisk TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Sludge is hurled to inflict damage. May also poison.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Sludge is hurled to inflict damage. May also poison.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Sludge is hurled to inflict damage. May also poison.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Stunfisk HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant wave. It can also be used for crossing water.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant wave. It can also be used for crossing water.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Stunfisk Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Stunfisk does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Electroweb ele 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Spite gho 10 - 100% No Damage. -
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Stunfisk does learn any moves by tutoring.
  • Stunfisk Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    Spite gho 10 - 100% No Damage. -
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    Spite gho 10 - 100% No Damage. -
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Eerie Impulse ele 15 - 100% No Damage. The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Reflect Type nor 15 - - No Damage. The user reflects the target's type, making it the same type as the target.
    Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    Spite gho 10 - 100% No Damage. -
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
  • Stunfisk's Egg Groups