Sticky Hold | Protects the Pokémon from item theft. |
Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Sticky Hold | Protects the Pokémon from item theft. |
Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Hidden Sand Force | Boosts certain moves' power in a sandstorm. |
Sticky Hold | Protects the Pokémon from item theft. |
Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Hidden Sand Force | Boosts certain moves' power in a sandstorm. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
2 | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
54 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
4 | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
29 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
11 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
7 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Harden | nor | 30 | - | - |
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Raises the user's DEFENSE. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
- | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
41 | Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM034 | Sludge Wave | poi | 10 | 95 | 100% |
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It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM034 | Sludge Wave | poi | 10 | 95 | 100% |
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It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Infestation | bug | 20 | 20 | 100% |
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The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM034 | Sludge Wave | poi | 10 | 95 | 100% |
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It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gastrodon does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Block | nor | 5 | - | - |
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The user blocks the foe's way with arms spread wide to prevent escape. |
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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String Shot | bug | 40 | - | 95% |
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The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gastrodon does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the foe's way with arms spread wide to prevent escape. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gastrodon does learn any moves by tutoring. |