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Slowbro

The Hermit Crab Pokémon

Height: 5'3" (1.6m) Weight: 172.7lbs (78.5kg)

#080

  • N: #080
  • K: #080
  • J: #081
  • K(Cstl): #134
  • Slowbro's Damage Multipliers

  • Slowbro's Base Stats

    • HP
      95
      85.5%
      A-
    • Attack
      75
      50.3%
      C+
    • Defense
      110
      90.1%
      A
    • Sp. Attack
      100
      83.3%
      A-
    • Sp. Defense
      80
      66.6%
      B
    • Speed
      30
      7.0%
      FF
    • Total:
      490
      69.6%
      B+
  • Slowbro Evolution Chart

    Basic Stage 1
    • Slowbro
      • Level ≥ 37
    • Slowking
      • Evolves when traded
      • While holding King's Rock
  • Slowbro's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Oblivious Prevents it from becoming infatuated.
    Own Tempo Prevents the Pokémon from becoming confused.
    Oblivious Prevents it from becoming infatuated.
    Own Tempo Prevents the Pokémon from becoming confused.
    Oblivious Prevents it from becoming infatuated.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
    Oblivious Prevents it from becoming infatuated.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
  • Slowbro Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    18 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    22 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    27 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    33 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    55 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    y Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    18 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    22 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    27 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    33 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    55 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    gs Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    20 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    29 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    34 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    46 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    c Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    20 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    29 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    34 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    46 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    rs Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    20 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    29 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    34 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    46 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    e Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    20 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    29 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    34 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    46 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    fl Name Type PP Pwr. Acc. Class Definition
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    17 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    24 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    29 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    36 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    55 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    dp Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    15 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    20 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    29 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    34 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    41 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    47 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    61 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    67 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    p Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    15 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    20 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    29 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    34 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    41 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    47 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    61 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    67 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    hs Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    6 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    15 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    20 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    29 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    34 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    41 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    47 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    54 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    61 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    67 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    bw Name Type PP Pwr. Acc. Class Definition
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    5 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    9 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    19 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    23 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    36 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    43 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    49 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    55 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    62 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    68 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    5 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    9 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    19 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    23 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    36 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    43 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    49 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    55 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    62 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    68 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    xy Name Type PP Pwr. Acc. Class Definition
    - Curse gho 10 - - No Damage. Works differently for ghost-types.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    5 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    9 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    19 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    23 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    36 Slack Off nor 10 - - No Damage. The user slacks off, restoring its own HP by up to half of its maximum HP.
    37 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    43 Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    49 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    55 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    62 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    68 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
  • Slowbro TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Pay Day nor 20 40 100% Physical Attack, damage based on Atk and Def Throws coins. Gets them back later.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    y Name Type PP Pwr. Acc. Class Definition
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Pay Day nor 20 40 100% Physical Attack, damage based on Atk and Def Throws coins. Gets them back later.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    gs Name Type PP Pwr. Acc. Class Definition
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM049 Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def An attack that intensifies on each successive hit.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM049 Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def An attack that intensifies on each successive hit.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    e Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    fl Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    dp Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    xy Name Type PP Pwr. Acc. Class Definition
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Slowbro HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    y Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    gs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    c Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    rs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    e Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    fl Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    bw Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
  • Slowbro Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    rs Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def An attack that intensifies on each successive hit.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def An attack that intensifies on each successive hit.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def An attack that intensifies on each successive hit.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Magic Coat psy 15 - - No Damage. -
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Magic Coat psy 15 - - No Damage. -
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Slowbro does learn any moves by tutoring.
  • Slowbro Egg Move List

    Slowbro does learn any moves by egg hatching.
  • Slowbro's Egg Groups