Static | Contact with the Pokémon may cause paralysis. |
Hidden Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Static | Contact with the Pokémon may cause paralysis. |
Hidden Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
37 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
9 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
16 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
30 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
37 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
9 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
16 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
30 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
37 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
9 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
16 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
30 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
37 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
9 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
16 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
30 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
37 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
9 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
16 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
30 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
46 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
10 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
28 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
23 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
5 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
32 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
14 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
41 | Power Gem | roc | 20 | 80 | 100% |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
46 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
10 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
28 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
23 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
5 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
32 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
14 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
41 | Power Gem | roc | 20 | 80 | 100% |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
46 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
10 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
28 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
23 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
5 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
32 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
14 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
41 | Power Gem | roc | 20 | 80 | 100% |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
55 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
10 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
37 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
28 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
23 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
32 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
5 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
41 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
14 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
50 | Power Gem | roc | 20 | 80 | 100% |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
46 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
4 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
39 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
15 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
32 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
25 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
18 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
29 | Power Gem | roc | 20 | 80 | 100% |
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The user attacks with a ray of light that sparkles as if it were made of gemstones. |
22 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
36 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
8 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
43 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
46 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
4 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
39 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
15 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
32 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
25 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
18 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
29 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
22 | Electro Ball | ele | 10 | - | 100% |
![]() |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
36 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
8 | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
43 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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An attack that never misses. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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An attack that never misses. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
![]() |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
![]() |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by HM. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Defense Curl | nor | 40 | - | - |
![]() |
Curls up to conceal weak spots and raise DEFENSE. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
![]() |
Heal Bell | nor | 5 | - | - |
![]() |
Chimes soothingly to heal all status abnormalities. |
![]() |
Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
![]() |
Heal Bell | nor | 5 | - | - |
![]() |
Chimes soothingly to heal all status abnormalities. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
![]() |
Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mareep does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
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Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Eerie Impulse | ele | 15 | - | 100% |
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The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
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Electric Terrain | ele | 10 | - | - |
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The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Odor Sleuth | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |