Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
43 | Thrash | nor | 10 | 120 | 100% |
![]() |
Works 2-3 turns and confuses user. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
8 | Charge | ele | 20 | - | - |
![]() |
Charges power to boost the electric move used next. |
29 | Stomp | nor | 20 | 65 | 100% |
![]() |
An attack that may cause flinching. |
22 | Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
4 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
43 | Thrash | nor | 10 | 120 | 100% |
![]() |
Works 2-3 turns and confuses user. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
8 | Charge | ele | 20 | - | - |
![]() |
Charges power to boost the electric move used next. |
29 | Stomp | nor | 20 | 65 | 100% |
![]() |
An attack that may cause flinching. |
22 | Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
4 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
43 | Thrash | nor | 10 | 120 | 100% |
![]() |
Works 2-3 turns and confuses user. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
8 | Charge | ele | 20 | - | - |
![]() |
Charges power to boost the electric move used next. |
29 | Stomp | nor | 20 | 65 | 100% |
![]() |
An attack that may cause flinching. |
22 | Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
4 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Blitzle does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
![]() |
Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Blitzle does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
![]() |
Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
![]() |
Me First | nor | 20 | - | - |
![]() |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
![]() |
Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
![]() |
Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |
![]() |
Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
![]() |
Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
![]() |
Me First | nor | 20 | - | - |
![]() |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
![]() |
Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
![]() |
Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |
![]() |
Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
![]() |
Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
![]() |
Me First | nor | 20 | - | - |
![]() |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
![]() |
Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
![]() |
Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |
![]() |
Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
![]() |
Snatch | dar | 10 | - | - |
![]() |
Steals the effects of the move the foe uses next. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |