bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Gastro Acid | poi | 10 | - | 100% |
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- |
4 | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
28 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
40 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
36 | Coil | poi | 20 | - | - |
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The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
16 | Leaf Tornado | gra | 10 | 65 | 90% |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
20 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
10 | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
24 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
32 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
13 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
44 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
- | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
52 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
7 | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Gastro Acid | poi | 10 | - | 100% |
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- |
4 | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
28 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
40 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
36 | Coil | poi | 20 | - | - |
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The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
16 | Leaf Tornado | gra | 10 | 65 | 90% |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
20 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
10 | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
24 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
32 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
13 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
44 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
- | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
52 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
7 | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Gastro Acid | poi | 10 | - | 100% |
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- |
4 | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
28 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
40 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
36 | Coil | poi | 20 | - | - |
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The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
16 | Leaf Tornado | gra | 10 | 65 | 90% |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
20 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
10 | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
24 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
32 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
13 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
44 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
- | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
52 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
7 | Vine Whip | gra | 25 | 45 | 100% |
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Whips the foe with slender vines. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Grass Pledge | gra | 10 | 80 | 100% |
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A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Gastro Acid | poi | 10 | - | 100% |
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- |
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Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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Grass Pledge | gra | 10 | 80 | 100% |
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A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Grass Pledge | gra | 10 | 80 | 100% |
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A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |