Color Change | Changes the Pokémon's type to the foe's move. |
Color Change | Changes the Pokémon's type to the foe's move. |
Color Change | Changes the Pokémon's type to the foe's move. |
Color Change | Changes the Pokémon's type to the foe's move. |
Hidden Protean | Changes the Pokémon’s type to the type of the move it's u |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
49 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
31 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
12 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
17 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
40 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
49 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
31 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
12 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
17 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
40 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
49 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
31 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
12 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
17 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
40 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
64 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
15 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
20 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
25 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
55 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
39 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
22 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
18 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
27 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
14 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
37 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
55 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
49 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
22 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
18 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
27 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
14 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
37 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
55 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
49 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
14 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
37 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
27 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
22 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
43 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
49 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
18 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
58 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
14 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
37 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
27 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
22 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
43 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
49 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
18 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
58 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
49 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
14 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
37 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
27 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
18 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. This may also leave the target confused. |
10 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
- | Lick | gho | 30 | 30 | 100% |
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The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
22 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
4 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
32 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
58 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
55 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
An attack that may freeze the foe. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled. May cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM048 | Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
![]() |
Steals the effects of the move the foe uses next. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM001 | Hone Claws | dar | 15 | - | - |
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The user sharpens its claws to boost its Attack stat and accuracy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM001 | Hone Claws | dar | 15 | - | - |
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The user sharpens its claws to boost its Attack stat and accuracy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM001 | Hone Claws | dar | 15 | - | - |
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The user sharpens its claws to boost its Attack stat and accuracy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kecleon does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
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A powerful kicking attack. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
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Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Swift | nor | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A move that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Retaliates any physical hit with double the power. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Metronome | nor | 10 | - | - |
![]() |
Randomly uses any POKéMON move. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled. May cause flinching. |
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Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kecleon does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Fury Cutter | bug | 20 | 40 | 95% |
![]() |
An attack that intensifies on each successive hit. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Knock Off | dar | 25 | 65 | 100% |
![]() |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
![]() |
Last Resort | nor | 5 | 140 | 100% |
![]() |
This move can be used only after the user has used all the other moves it knows in the battle. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magic Coat | psy | 15 | - | - |
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- |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kecleon does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magic Coat | psy | 15 | - | - |
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- |
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Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kecleon does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Magic Coat | psy | 15 | - | - |
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- |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Magic Coat | psy | 15 | - | - |
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- |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Magic Coat | psy | 15 | - | - |
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- |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Dizzy Punch | nor | 10 | 70 | 100% |
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An attack that may cause confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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A 1st-turn, 1st-strike move that causes flinching. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Magic Coat | psy | 15 | - | - |
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- |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Trick | psy | 10 | - | 100% |
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Tricks the foe into trading held items. |