Intimidate | Lowers the foe's Attack stat. |
Sand Rush | Boosts the Pokémon's Speed in a sandstorm. |
Hidden Scrappy | Enables moves to hit Ghost-type Pokémon. |
Intimidate | Lowers the foe's Attack stat. |
Sand Rush | Boosts the Pokémon's Speed in a sandstorm. |
Hidden Scrappy | Enables moves to hit Ghost-type Pokémon. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
- | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
5 | Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
8 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
12 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
15 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
20 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
24 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
29 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
36 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
42 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
59 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
- | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
5 | Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
8 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
12 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
15 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
20 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
24 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
29 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
36 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
42 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
59 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
- | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
5 | Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
8 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
12 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
15 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
20 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
24 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
29 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
36 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
42 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
59 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
63 | Play Rough | fai | 10 | 90 | 90% |
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM005 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM005 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM005 | Roar | nor | 20 | - | - |
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The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Stoutland does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Stoutland does learn any moves by tutoring. |