Sorry, Psyduck, the princess is in another castle.

Ponyta

The Fire Horse Pokémon

Height: 3'3" (1m) Weight: 66lbs (30kg)

#077

fire -
  • N: #077
  • K: #077
  • J: #201
  • S: #090
  • Ponyta's Damage Multipliers

  • Ponyta's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      85
      63.6%
      B
    • Defense
      55
      30.8%
      D
    • Sp. Attack
      65
      49.2%
      C
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      90
      76.2%
      A-
    • Total:
      410
      46.2%
      C
  • Ponyta Evolution Chart

    Basic Stage 1
  • Ponyta's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
  • Ponyta Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    30 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    32 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    35 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    39 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    43 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    48 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    y Name Type PP Pwr. Acc. Class Definition
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    30 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    32 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    35 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    39 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    43 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    48 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    gs Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    13 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    26 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    53 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    c Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    13 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    26 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    53 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    38 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    53 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    e Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    38 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    53 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    fl Name Type PP Pwr. Acc. Class Definition
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    38 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    53 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    dp Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    7 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    10 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    16 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    34 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    38 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    48 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    p Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    6 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    10 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    15 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    24 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    33 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    37 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    42 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    46 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    hs Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    6 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    10 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    15 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    24 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    33 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    37 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    42 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    46 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    bw Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    37 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    37 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
    xy Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with small flames. The target may also be left with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    37 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
  • Ponyta TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    y Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    gs Name Type PP Pwr. Acc. Class Definition
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM003 Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    c Name Type PP Pwr. Acc. Class Definition
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM003 Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    rs Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    e Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    fl Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    dp Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM058 Endure nor 10 - - No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM058 Endure nor 10 - - No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM058 Endure nor 10 - - No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    bw Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Ponyta HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by HM.
    y Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by HM.
    gs Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by HM.
    c Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by HM.
    rs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    e Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    p Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
  • Ponyta Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is scorched with an intense blast of fire. It may also leave the target with a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. -
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by tutoring.
  • Ponyta Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Ponyta does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    c Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    rs Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    e Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    fl Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    dp Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    p Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    hs Name Type PP Pwr. Acc. Class Definition
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Morning Sun nor 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    bw Name Type PP Pwr. Acc. Class Definition
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Morning Sun nor 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Morning Sun nor 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    xy Name Type PP Pwr. Acc. Class Definition
    Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double-kicking attack that strikes the foe twice.
    Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Morning Sun nor 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
  • Ponyta's Egg Group