Pidove, we have a problem.

Vulpix

The Fox Pokémon

Height: 1'12" (0.6m) Weight: 21.8lbs (9.9kg)

#037

fire -
  • N: #037
  • K: #037
  • J: #125
  • H: #153
  • U: #248
  • Vulpix's Damage Multipliers

  • Vulpix's Base Stats

    • HP
      38
      5.8%
      FF
    • Attack
      41
      11.7%
      FF
    • Defense
      40
      8.9%
      FF
    • Sp. Attack
      50
      27.2%
      D
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      65
      49.6%
      C
    • Total:
      299
      14.1%
      F
  • Vulpix Evolution Chart

    Basic Stage 1
  • Vulpix's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Drought Turns the sunlight harsh if it is in battle.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Drought Turns the sunlight harsh if it is in battle.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Drought Turns the sunlight harsh if it is in battle.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Drought Turns the sunlight harsh if it is in battle.
  • Vulpix Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    28 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    42 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    21 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    35 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    y Name Type PP Pwr. Acc. Class Definition
    28 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    42 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    21 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    35 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    gs Name Type PP Pwr. Acc. Class Definition
    37 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    13 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    7 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    31 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    19 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    c Name Type PP Pwr. Acc. Class Definition
    37 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    13 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    7 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    31 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    19 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    rs Name Type PP Pwr. Acc. Class Definition
    17 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    41 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    33 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    9 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    25 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    21 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    29 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    13 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    37 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    e Name Type PP Pwr. Acc. Class Definition
    17 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    41 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    33 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    9 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    25 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    21 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    29 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    13 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    37 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    fl Name Type PP Pwr. Acc. Class Definition
    17 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    41 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    33 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    9 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    25 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    21 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    29 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    13 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    37 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    dp Name Type PP Pwr. Acc. Class Definition
    14 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    47 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    41 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    34 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    27 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    21 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    17 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    24 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    31 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    44 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    p Name Type PP Pwr. Acc. Class Definition
    14 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    47 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    41 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    34 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    27 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    21 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    17 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    24 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    31 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    44 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    14 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    47 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    41 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    34 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    27 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    21 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    17 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    24 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    31 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    44 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    47 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    41 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    34 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    27 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    21 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    24 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    31 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    44 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    14 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    17 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    54 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    51 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    42 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    28 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    34 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    12 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    18 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    10 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    39 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    31 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    36 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    15 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    26 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    20 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    47 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    23 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    50 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    44 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    xy Name Type PP Pwr. Acc. Class Definition
    44 Grudge gho 5 - - No Damage. If the user faints, deletes the PP of the final move.
    23 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    18 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    12 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    42 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    39 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    36 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    15 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    9 Baby-Doll Eyes fai 30 - 100% No Damage. The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    10 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    31 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    26 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    20 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    28 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    47 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    34 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    50 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    7 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
  • Vulpix TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Vulpix HM Move List

    Vulpix does learn any moves by HM.
  • Vulpix Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by tutoring.
  • Vulpix Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Vulpix does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    c Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    rs Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    e Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    fl Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    dp Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    p Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Tail Slap nor 10 25 85% Physical Attack, damage based on Atk and Def The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Tail Slap nor 10 25 85% Physical Attack, damage based on Atk and Def The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
    xy Name Type PP Pwr. Acc. Class Definition
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    Howl nor 40 - - No Damage. The user howls loudly to raise its spirit, boosting its Attack stat.
    Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Tail Slap nor 10 25 85% Physical Attack, damage based on Atk and Def The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
  • Vulpix's Egg Group