Well, here's another nice mess you've gotten Breloom into!

Rapidash

The Fire Horse Pokémon

Height: 5'7" (1.7m) Weight: 209lbs (95kg)

#078

fire -
  • N: #078
  • K: #078
  • J: #202
  • S: #091
  • Rapidash's Damage Multipliers

  • Rapidash's Base Stats

    • HP
      65
      46.8%
      C
    • Attack
      100
      78.4%
      A-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      80
      65.3%
      B
    • Sp. Defense
      80
      66.6%
      B
    • Speed
      105
      90.9%
      A
    • Total:
      500
      75.3%
      A-
  • Rapidash Evolution Chart

    Basic Stage 1
  • Rapidash's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
    Run Away Enables a sure getaway from wild Pokémon.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Hidden Flame Body Contact with the Pokémon may burn the attacker.
  • Rapidash Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    55 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    39 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    35 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    32 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    47 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    30 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    y Name Type PP Pwr. Acc. Class Definition
    55 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    39 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    35 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    32 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    47 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    30 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    gs Name Type PP Pwr. Acc. Class Definition
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    61 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    8 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    26 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    13 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    34 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    47 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    c Name Type PP Pwr. Acc. Class Definition
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    61 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    8 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    26 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    13 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    34 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    47 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    rs Name Type PP Pwr. Acc. Class Definition
    63 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    38 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    50 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    e Name Type PP Pwr. Acc. Class Definition
    63 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    38 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    50 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    fl Name Type PP Pwr. Acc. Class Definition
    63 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    14 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    38 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    9 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    50 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    5 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    dp Name Type PP Pwr. Acc. Class Definition
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    7 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    10 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    16 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    38 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    34 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    58 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    49 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    p Name Type PP Pwr. Acc. Class Definition
    24 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    6 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    10 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    15 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    37 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    56 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    47 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    hs Name Type PP Pwr. Acc. Class Definition
    24 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    6 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    10 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    19 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    15 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    37 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    56 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    47 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    bw Name Type PP Pwr. Acc. Class Definition
    37 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    37 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    37 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    40 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    4 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    21 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    25 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps foe in fire for 2-5 turns.
    9 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    17 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    33 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    13 Flame Wheel fir 25 60 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
    29 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def A brutal ramming attack using out-thrust horns.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    45 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    49 Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    41 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
  • Rapidash TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Rapidash HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by HM.
    y Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by HM.
    gs Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by HM.
    c Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by HM.
    rs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    e Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    fl Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    dp Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Rapidash Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is scorched with an intense blast of fire. The target may also be left with a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Drill Run gro 10 80 95% Physical Attack, damage based on Atk and Def The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Rapidash does learn any moves by tutoring.
  • Rapidash Egg Move List

    Rapidash does learn any moves by egg hatching.
  • Rapidash's Egg Group