Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Hidden Leaf Guard | Prevents problems with status in sunny weather. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Hidden Leaf Guard | Prevents problems with status in sunny weather. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
10 | Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
40 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
4 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
35 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
22 | Stun Spore | gra | 30 | - | 75% |
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Scatters a powder that may paralyze the foe. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
19 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
17 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
31 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
8 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
44 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
13 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
10 | Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
40 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
4 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
35 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
22 | Stun Spore | gra | 30 | - | 75% |
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Scatters a powder that may paralyze the foe. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
19 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
17 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
31 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
8 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
44 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
13 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Leaf Storm | gra | 5 | 130 | 90% |
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A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
10 | Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
40 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
4 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
35 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
22 | Stun Spore | gra | 30 | - | 75% |
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Scatters a powder that may paralyze the foe. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
19 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
17 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
31 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
8 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
44 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
13 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Petilil does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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Heal Bell | nor | 5 | - | - |
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Chimes soothingly to heal all status abnormalities. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Petilil does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
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Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Grass Whistle | gra | 15 | - | 55% |
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Lulls the foe into sleep with a pleasant melody. |
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Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
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Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
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Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Grass Whistle | gra | 15 | - | 55% |
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Lulls the foe into sleep with a pleasant melody. |
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Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
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Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
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Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Grass Whistle | gra | 15 | - | 55% |
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Lulls the foe into sleep with a pleasant melody. |
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Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
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Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |