Well, here's another nice mess you've gotten Escavalier into!

Axew

The Tusk Pokémon

Height: 1'12" (0.6m) Weight: 39.6lbs (18kg)

#610

dragon -
  • N: #610
  • U: #183
  • K(Ctrl): #148
  • Axew's Damage Multipliers

  • Axew's Base Stats

    • HP
      46
      19.4%
      F
    • Attack
      87
      68.1%
      B+
    • Defense
      60
      36.9%
      D+
    • Sp. Attack
      30
      4.3%
      FF
    • Sp. Defense
      40
      9.2%
      FF
    • Speed
      57
      40.3%
      C-
    • Total:
      320
      24.4%
      D-
  • Axew Evolution Chart

    Basic Stage 1 Stage 2
  • Axew's Abilities

    • Gen V
    • Gen VI
    Rivalry Deals more damage to a Pokémon of same gender.
    Mold Breaker Moves can be used regardless of Abilities.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
    Rivalry Deals more damage to a Pokémon of same gender.
    Mold Breaker Moves can be used regardless of Abilities.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
  • Axew Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    61 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    10 Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    51 Guillotine nor 5 - 30% Physical Attack, damage based on Atk and Def A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
    4 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    41 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    24 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    32 Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    20 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def Slashes with claws, etc. Has a high critical-hit ratio.
    16 Scary Face nor 10 - 100% No Damage. Sharply reduces the foe's SPEED.
    36 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    7 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    46 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    - Scratch nor 35 40 100% Physical Attack, damage based on Atk and Def Scratches with sharp claws.
    56 Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    13 Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    61 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    10 Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    51 Guillotine nor 5 - 30% Physical Attack, damage based on Atk and Def A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
    4 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    41 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    24 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    32 Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    20 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def Slashes with claws, etc. Has a high critical-hit ratio.
    16 Scary Face nor 10 - 100% No Damage. Sharply reduces the foe's SPEED.
    36 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    7 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    46 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    - Scratch nor 35 40 100% Physical Attack, damage based on Atk and Def Scratches with sharp claws.
    56 Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    13 Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    xy Name Type PP Pwr. Acc. Class Definition
    61 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    10 Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
    50 Guillotine nor 5 - 30% Physical Attack, damage based on Atk and Def A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
    4 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    41 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    24 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    32 Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    20 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def Slashes with claws, etc. Has a high critical-hit ratio.
    16 Scary Face nor 10 - 100% No Damage. Sharply reduces the foe's SPEED.
    36 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    7 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    46 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    - Scratch nor 35 40 100% Physical Attack, damage based on Atk and Def Scratches with sharp claws.
    56 Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    13 Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
  • Axew TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
  • Axew HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Axew Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
    xy Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
  • Axew Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def An all-out attack that becomes more powerful the less HP the user has.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def An all-out attack that becomes more powerful the less HP the user has.
    xy Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def An all-out attack that becomes more powerful the less HP the user has.
  • Axew's Egg Groups