| Inner Focus | The Pokémon is protected from flinching. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Inner Focus | The Pokémon is protected from flinching. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Inner Focus | The Pokémon is protected from flinching. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Inner Focus | The Pokémon is protected from flinching. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 54 | Crunch | dar | 15 | 80 | 100% |
|
- |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 30 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 20 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 13 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 41 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 7 | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 54 | Crunch | dar | 15 | 80 | 100% |
|
- |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 30 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 20 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 13 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 41 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 7 | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 37 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 7 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 37 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 7 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 37 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 7 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 43 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 37 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 14 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 28 | Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 10 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| - | Confusion | psy | 25 | 50 | 100% |
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Double Hit | nor | 10 | 35 | 90% |
|
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Girafarig does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Girafarig does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Girafarig does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Girafarig does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Girafarig does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
A 2-turn move that strikes the foe on the 2nd turn. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
A 2-turn move that strikes the foe on the 2nd turn. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
A 2-turn move that strikes the foe on the 2nd turn. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Beat Up | dar | 10 | - | 100% |
|
Party POKéMON join in the attack. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The foe is quickly kicked twice in succession using both feet. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Mirror Coat | psy | 20 | - | 100% |
|
Counters the foe's special attack at double the power. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
A 2-turn move that strikes the foe on the 2nd turn. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |