| Run Away | Enables a sure getaway from wild Pokémon. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Hidden Flame Body | Contact with the Pokémon may burn the attacker. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Hidden Flame Body | Contact with the Pokémon may burn the attacker. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Hidden Flame Body | Contact with the Pokémon may burn the attacker. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Hidden Flame Body | Contact with the Pokémon may burn the attacker. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 39 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 35 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 32 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 47 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 30 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 39 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 35 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 32 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 47 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 30 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 61 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 8 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 26 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 13 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 34 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 47 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 61 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 8 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 26 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 13 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 34 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 47 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 63 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 14 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 38 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 9 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 50 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 5 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 63 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 14 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 38 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 9 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 50 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 5 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 63 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 14 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 38 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 9 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 50 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 5 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 7 | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 10 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 16 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 38 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 34 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 58 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 49 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 24 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 6 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 10 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 15 | Flame Wheel | fir | 25 | 60 | 100% |
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 37 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 33 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 56 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 47 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 24 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 6 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 10 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 19 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 15 | Flame Wheel | fir | 25 | 60 | 100% |
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 37 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 33 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 56 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 47 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 37 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 21 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 9 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 17 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 33 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 13 | Flame Wheel | fir | 25 | 60 | 100% |
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 45 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 49 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 41 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 37 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 21 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 9 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 17 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 33 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 13 | Flame Wheel | fir | 25 | 60 | 100% |
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 45 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 49 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 41 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 37 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 40 | Fury Attack | nor | 20 | 15 | 85% |
|
Jabs the target 2-5 times. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 21 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 25 | Fire Spin | fir | 15 | 35 | 85% |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 9 | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| 17 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 33 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 13 | Flame Wheel | fir | 25 | 60 | 100% |
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Ember | fir | 25 | 40 | 100% |
|
A weak fire attack that may inflict a burn. |
| - | Megahorn | bug | 10 | 120 | 85% |
|
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| - | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 45 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 49 | Flare Blitz | fir | 15 | 120 | 100% |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. |
| 41 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM007 | Horn Drill | nor | 5 | - | 30% |
|
A one-hit KO, drill attack. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM007 | Horn Drill | nor | 5 | - | 30% |
|
A one-hit KO, drill attack. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by HM. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by HM. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by HM. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by HM. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Drill Run | gro | 10 | 80 | 95% |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rapidash does learn any moves by tutoring. |
|||||||