| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 36 | Slam | nor | 20 | 80 | 75% |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. |
| 6 | Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 26 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| 21 | Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
| 16 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Sand Attack | gro | 15 | - | 100% |
|
Reduces the foe's accuracy by hurling sand in its face. |
| 18 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 23 | After You | nor | 15 | - | - |
|
- |
| 3 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 28 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 8 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 33 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 36 | Slam | nor | 20 | 80 | 75% |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. |
| 6 | Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 26 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| 21 | Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
| 16 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Sand Attack | gro | 15 | - | 100% |
|
Reduces the foe's accuracy by hurling sand in its face. |
| 18 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 23 | After You | nor | 15 | - | - |
|
- |
| 3 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 28 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 8 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 33 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 36 | Slam | nor | 20 | 80 | 75% |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 31 | Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. |
| 6 | Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 26 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| 21 | Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
| 16 | Crunch | dar | 15 | 80 | 100% |
|
- |
| 13 | Sand Attack | gro | 15 | - | 100% |
|
Reduces the foe's accuracy by hurling sand in its face. |
| 18 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 23 | After You | nor | 15 | - | - |
|
- |
| 3 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 28 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 8 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 33 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
- | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the target's HP to equal the user's HP. | |
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Flail | nor | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack that gains power if injured by the foe. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Flail | nor | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack that gains power if injured by the foe. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Flail | nor | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack that gains power if injured by the foe. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |