Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Hidden Clear Body | Prevents other Pokémon from lowering its stats. |
Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Hidden Clear Body | Prevents other Pokémon from lowering its stats. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
6 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
40 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
52 | Shift Gear | ste | 10 | - | - |
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The user rotates its gears, raising its Attack and sharply raising its Speed. |
48 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
26 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
31 | Autotomize | ste | 15 | - | - |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
16 | Gear Grind | ste | 15 | 50 | 85% |
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The user attacks by throwing two steel gears at its target. |
36 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
44 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
21 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
56 | Lock-On | nor | 5 | - | - |
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Locks on to the foe to ensure the next move hits. |
- | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
- | Gear Grind | ste | 15 | 50 | 85% |
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The user attacks by throwing two steel gears at its target. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Vice Grip | nor | 30 | 55 | 100% |
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The target is gripped and squeezed from both sides to inflict damage. |
64 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
11 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
6 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
40 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
52 | Shift Gear | ste | 10 | - | - |
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The user rotates its gears, raising its Attack and sharply raising its Speed. |
48 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
26 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
31 | Autotomize | ste | 15 | - | - |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
16 | Gear Grind | ste | 15 | 50 | 85% |
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The user attacks by throwing two steel gears at its target. |
36 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
44 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
21 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
56 | Lock-On | nor | 5 | - | - |
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Locks on to the foe to ensure the next move hits. |
- | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
- | Gear Grind | ste | 15 | 50 | 85% |
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The user attacks by throwing two steel gears at its target. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
- | Vice Grip | nor | 30 | 55 | 100% |
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The target is gripped and squeezed from both sides to inflict damage. |
64 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
11 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
64 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
- | Vice Grip | nor | 30 | 55 | 100% |
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The target is gripped and squeezed from both sides to inflict damage. |
56 | Lock-On | nor | 5 | - | - |
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Locks on to the foe to ensure the next move hits. |
11 | Thunder Shock | ele | 30 | 40 | 100% |
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
48 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
40 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
31 | Autotomize | ste | 15 | - | - |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
26 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
36 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
44 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
6 | Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
52 | Shift Gear | ste | 10 | - | - |
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The user rotates its gears, raising its Attack and sharply raising its Speed. |
16 | Gear Grind | ste | 15 | 50 | 85% |
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The user attacks by throwing two steel gears at its target. |
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Klang does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Magic Coat | psy | 15 | - | - |
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- |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Klang does learn any moves by tutoring. |