I dreamt I was a Clefairy.

Probopass

The Compass Pokémon

Height: 4'7" (1.4m) Weight: 748lbs (340kg)

#476

  • N: #476
  • U: #165
  • K(Cstl): #094
  • Probopass's Damage Multipliers

  • Probopass's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      55
      25.3%
      D-
    • Defense
      145
      98.1%
      A+
    • Sp. Attack
      75
      61.6%
      B-
    • Sp. Defense
      150
      98.6%
      A+
    • Speed
      40
      16.7%
      F
    • Total:
      525
      84.1%
      A-
  • Probopass Evolution Chart

    Basic Stage 1
    • Probopass
      • Level up at Mt. Coronet / Chargestone Cave / Route 13
  • Probopass's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Sturdy It cannot be knocked out with one hit.
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Sturdy It cannot be knocked out with one hit.
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Hidden Sand Force Boosts certain moves' power in a sandstorm.
    Sturdy It cannot be knocked out with one hit.
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Hidden Sand Force Boosts certain moves' power in a sandstorm.
  • Probopass Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    7 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    13 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    19 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    25 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    31 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    37 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    49 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    55 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    61 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    67 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    73 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    p Name Type PP Pwr. Acc. Class Definition
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    7 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    13 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    19 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    25 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    31 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    37 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    49 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    55 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    61 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    67 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    73 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    79 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    hs Name Type PP Pwr. Acc. Class Definition
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    7 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    13 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    19 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    25 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    31 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    37 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    49 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    55 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    61 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    67 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    73 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    79 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    bw Name Type PP Pwr. Acc. Class Definition
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    7 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    13 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    19 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    25 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    31 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    37 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    49 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    55 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    61 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    67 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    73 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    79 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    8 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    11 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    15 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    18 Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def Hurls boulders at the foe 2 to 5 times in a row.
    22 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    25 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
    29 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    32 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    36 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    39 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    43 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    46 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    50 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    xy Name Type PP Pwr. Acc. Class Definition
    - Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    - Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    - Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    - Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    4 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    8 Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    11 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches a steel bomb that sticks to the target. This attack will not miss.
    15 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    18 Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def Hurls boulders at the foe 2 to 5 times in a row.
    22 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    25 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
    29 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    32 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    36 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    39 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    43 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    46 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    50 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
  • Probopass TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    p Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    hs Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    bw Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    xy Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pok�mon by emitting a powerful flash.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Probopass HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Probopass Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Probopass does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    bw Name Type PP Pwr. Acc. Class Definition
    Probopass does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    xy Name Type PP Pwr. Acc. Class Definition
    Probopass does learn any moves by tutoring.
  • Probopass Egg Move List

    Probopass does learn any moves by egg hatching.
  • Probopass's Egg Group