Inner Focus | The Pokémon is protected from flinching. |
Inner Focus | The Pokémon is protected from flinching. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Inner Focus | The Pokémon is protected from flinching. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Hidden Moody | Raises one stat and lowers another. |
Inner Focus | The Pokémon is protected from flinching. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Hidden Moody | Raises one stat and lowers another. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
43 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
7 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
34 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
25 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
43 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
7 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
34 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
25 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
43 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
7 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
34 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
25 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
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Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
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An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Ice Shard | ice | 30 | 40 | 100% |
![]() |
The user flash freezes chunks of ice and hurls them. This move always goes first. |
- | Powder Snow | ice | 25 | 40 | 100% |
![]() |
An attack that may cause freezing. |
28 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
22 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
- | Leer | nor | 30 | - | 100% |
![]() |
Frightens the foe with a leer to lower DEFENSE. |
19 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
31 | Crunch | dar | 15 | 80 | 100% |
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An attack that may lower SPCL.DEF. |
4 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
40 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
13 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by HM. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the foe's way with arms spread wide to prevent escape. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Snorunt does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
![]() |
Weather Ball | nor | 10 | 50 | 100% |
![]() |
An attack move that varies in power and type depending on the weather. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Fake Tears | dar | 20 | - | 100% |
![]() |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
![]() |
Hex | gho | 10 | 65 | 100% |
![]() |
This relentless attack does massive damage to a target affected by status problems. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
![]() |
Weather Ball | nor | 10 | 50 | 100% |
![]() |
An attack move that varies in power and type depending on the weather. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Fake Tears | dar | 20 | - | 100% |
![]() |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
![]() |
Hex | gho | 10 | 65 | 100% |
![]() |
This relentless attack does massive damage to a target affected by status problems. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
![]() |
Weather Ball | nor | 10 | 50 | 100% |
![]() |
An attack move that varies in power and type depending on the weather. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Fake Tears | dar | 20 | - | 100% |
![]() |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
![]() |
Hex | gho | 10 | 65 | 100% |
![]() |
This relentless attack does massive damage to a target affected by status problems. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Spikes | gro | 20 | - | - |
![]() |
Hurts foes when they switch out. |
![]() |
Switcheroo | dar | 10 | - | 100% |
![]() |
The user trades held items with the target faster than the eye can follow. |
![]() |
Weather Ball | nor | 10 | 50 | 100% |
![]() |
An attack move that varies in power and type depending on the weather. |