You're gonna need a bigger Cradily.

Klink

The Gear Pokémon

Height: 0'12" (0.3m) Weight: 46.2lbs (21kg)

#599

steel -
  • N: #599
  • U: #130
  • Klink's Damage Multipliers

  • Klink's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      55
      25.3%
      D-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      60
      38.3%
      C-
    • Speed
      30
      7.0%
      FF
    • Total:
      300
      14.2%
      F
  • Klink Evolution Chart

    Basic Stage 1 Stage 2
  • Klink's Abilities

    • Gen V
    • Gen VI
    Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Hidden Clear Body Prevents other Pokémon from lowering its stats.
    Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Hidden Clear Body Prevents other Pokémon from lowering its stats.
  • Klink Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def The target is gripped and squeezed from both sides to inflict damage.
    51 Lock-On nor 5 - - No Damage. Locks on to the foe to ensure the next move hits.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    39 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def The target is gripped and squeezed from both sides to inflict damage.
    51 Lock-On nor 5 - - No Damage. Locks on to the foe to ensure the next move hits.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    39 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    xy Name Type PP Pwr. Acc. Class Definition
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def The target is gripped and squeezed from both sides to inflict damage.
    50 Lock-On nor 5 - - No Damage. Locks on to the foe to ensure the next move hits.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    39 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
  • Klink TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Klink HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
  • Klink Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Magic Coat psy 15 - - No Damage. -
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by tutoring.
  • Klink Egg Move List

    Klink does learn any moves by egg hatching.
  • Klink's Egg Group