bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
57 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
37 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
45 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
17 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
49 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
5 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
33 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
21 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
29 | Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
13 | Rapid Spin | nor | 40 | 20 | 100% |
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
21 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
41 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
9 | Sharpen | nor | 30 | - | - |
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The user lowers its polygon count to make itself more jagged, raising the Attack stat. |
53 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
25 | Aurora Beam | ice | 20 | 65 | 100% |
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An attack that may lower ATTACK. |
61 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
57 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
37 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
45 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
17 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
49 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
5 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
33 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
21 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
29 | Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
13 | Rapid Spin | nor | 40 | 20 | 100% |
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
21 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
41 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
9 | Sharpen | nor | 30 | - | - |
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The user lowers its polygon count to make itself more jagged, raising the Attack stat. |
53 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
25 | Aurora Beam | ice | 20 | 65 | 100% |
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An attack that may lower ATTACK. |
61 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Recover | nor | 10 | - | - |
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A self-healing move. The user restores its own HP by up to half of its max HP. |
45 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
13 | Rapid Spin | nor | 40 | 20 | 100% |
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
5 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
33 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
- | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
- | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
- | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
41 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
37 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
21 | Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
21 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
29 | Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
- | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
9 | Sharpen | nor | 30 | - | - |
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The user lowers its polygon count to make itself more jagged, raising the Attack stat. |
50 | Freeze-Dry | ice | 20 | 70 | 100% |
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
25 | Aurora Beam | ice | 20 | 65 | 100% |
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An attack that may lower ATTACK. |
53 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
37 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
57 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
- | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them. This move always goes first. |
61 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
17 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Magic Coat | psy | 15 | - | - |
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- |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |